Creativity

New Spark AR Studio Workflows Arrive in Adobe Substance Painter

Creators using Substance Painter now have new features for optimizing textures for Spark AR Studio

By: Spark AR Team
December 17, 2019
Creativity

New Spark AR Studio Workflows Arrive in Adobe Substance Painter

Creators using Substance Painter now have new features for optimizing textures for Spark AR Studio

By: Spark AR Team
December 17, 2019

We’re constantly looking for ways to help creators streamline their work and build AR experiences as efficiently as possible, which is why we’re excited to be opening up new workflows between Spark AR Studio and Substance by Adobe. Starting today, for the first time you’ll be able to export your Substance Painter projects directly to Spark AR Studio.

Specifically, two new features will make it easier for creators using Substance Painter to export and optimize their textures for Spark AR Studio:

Spark AR Studio Shader Template
Creators will be able to choose a new Spark AR Studio template when they start a new project in Substance Painter. This new template option will automatically configure the project for optimal compatibility with Spark AR Studio.

Template option in Spark AR Studio

Spark AR Studio Export Preset
Creators will be able to easily export textures from Substance Painter that are compatible with Spark AR Studio’s physically-based rendering (PBR) material. And this new preset will automatically configure file names, formats and resolutions for compatibility with Spark AR Studio.

Export option in Spark AR Studio

You can find both of these features in the latest update of Substance Painter.

We realize compatibility with popular digital content creation tools like Substance Painter is essential for today’s AR creators, we look forward to sharing more integrations soon.

If you’re interested in learning more about interoperability, file formats and optimizations for Spark AR Studio, check out our guide on optimizing effects.

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