As a result of the coronavirus (COVID-19) outbreak, we have a reduced capacity to review effects and delays in publishing are expected. Learn more.
There may be differences between your version of Spark AR Studio and this tutorial because the product is currently in beta and we update it regularly.
In this tutorial you'll learn to add and position a light in an effect, to create the effect of a flashlight shining on someone's face.
Download the sample content to follow along. If you open the finished effect, you'll see you're going to build an effect that simulates holding a flashlight below a face.
All projects in Spark AR Studio automatically have 2 lights included in the scene - an ambient light and a directional light. This adds a realistic sense of light to your effects and gives depth to 3D objects.
The ambient light provides each object in the scene with a constant amount of light from all directions. You can make it more or less bright by adjusting the Intensity in the Inspector. You can also change the color if you want to.
The directional light can be placed anywhere in the scene. It shines on each object from a single direction, which you can change by adjusting its rotation and position. You can also change its intensity and color.
You can remove them if you want to. This can help improve the performance of your effect. It's a particularly good idea for effects with 2D objects as they won't need realistic light or shadow.
The point light is a sphere-shaped light source. The intensity of a point light will depend on how far away it is from an object - the closer it is, the more intense the light will be.
The spot light is a cone-shaped light. It's useful for simulating torchlight or a headlight.
You can use the environment light to apply super realistic lighting effect to objects with physically-based materials - by adding an environment texture to every object in the scene.
Now let's add a light to an effect. We're going to use a directional light to create the appearance of real light shining from a flashlight onto the face of the person using the effect.
If you open the unfinished effect in the sample content folder, you'll see there's already a 3D object in the scene. It looks like a flashlight:
The object is a child of a face tracker in the Scene panel:
This means it will follow the movement of the face.
There already appears to be light coming from the flashlight in the scene. The illusion of lighting is actually created by a texture, applied to a 3D object that's shaped like a cone. It creates the appearance of light, but there isn't any light reaching the face like it would in real life. Adding the directional light will change this.
It's worth pointing out the null object here - flashlightCtrl. When objects are children of a null object - like the 3D object, flashlight - they'll take on any transformations applied to the null object.
Because this null object is the child of a face tracker, objects grouped under it - like the flash light - will move with the face detected by the face tracker.
To add a directional light to the scene:
This will illuminate the face, but the light isn't shining from the right direction:
To fix this, start by making the directional light a child of flashlightCtrl:
As you can see it's moving with the face, but it's in the wrong place.
Like other objects in Spark AR Studio, using the Manipulators can help work out the best position for lights.
You can also add these values directly in the Inspector. Because we've already experimented and decided on some specific values that work well in this effect, that's what we'll do now.
First change the light's Rotation. Go to Transformations in the Inspector. Next to Rotation set X to 80 degrees.
Next change the Position, so the light appears to shine from the 3D object. In the Inspector:
Your effect should look like this:
In this tutorial, you've learned about the lights included in Spark AR Studio projects by default, and the types of light you can add to your projects to create all kinds of visual effects.