Everything you need to know to create an interactive augmented reality experience.
Add utility patches to your graph by right-clicking in the Patch Editor. The menu will show a description for each port.
Calculate the dot product of two vectors.
Calculate the cross product of two vectors.
Trigger a pulse whenever a state changes from on to off or vice versa.
Calculate the unit vector in the same direction as the original vector.
2D Point Pack
Create a point with 2 dimensions (X and Y).
2D Point Unpack
Turn a 2D point into its individual values.
2D Transform Pack
Create a 2 dimensional transform combining a rotation, translation and scaling.
Find all faces in the current camera frame.
Select a specific face from a Face Finder that you would like to track.
Find all hands in the current camera frame. Note that you can only track and follow one hand.
Select a specific Hand from a Hand Finder that you would like to track.
Turn insets into individual top, bottom, left and right values.
Calculate offset for a Scalar value.
Pick one of the options to output based on the option selected. Often used with Option Switch to control which option is picked.
Pick one of the outputs to send the value to. Often used with Option Switch or Counter to control which output to send the value to. Right-click to change the type (ex: number, 3d point, boolean).
Control up to 5 states using an index (0, 1, 2...). This is useful for tracking a state that is one of many options. By default, the output is 0.
Generate a random number (with decimals) that falls between two numbers of your choice. The patch will generate and output a random number each time it receives a pulse on its Randomize port.
Toggle between boolean outputs for every input event.
Output the input value without changing it.
Select different components from the input vector.
The first input is the value that you want to select components from.
The second input, Swizzle, is where you specify which components you want to select, and in what order.
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