Learn Spark AR Studio

Everything you need to know to create an interactive augmented reality experience.


Textures and Materials

Use textures and materials to define how the surface of objects look in your effects.

Textures define detail, texture and color. Materials control how a texture is used - for example, how reflective or opaque a texture is.

You can also use the Patch Editor to create more complex effects with visual shaders, and create 2D animated effects using texture sequences and particle systems.

Learn about:

Join the Spark AR Creator's community

Find inspiration, see examples, get support, and share your work with a network of creators.

Join Community

Frequently asked questions

Have a specific question? Maybe it's been answered.

Read FAQs