Learn Spark AR Studio

Everything you need to know to create an interactive augmented reality experience.


Textures and Materials

Use textures and materials to define how objects look in your effects.

Textures define detail and color. Materials control how a texture is used - for example, how reflective or opaque a texture is.

You can also use the Patch Editor to create more complex effects with shaders.

Tutorials and Sample Effects

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Frequently asked questions

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