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# Using the Manipulators

Use the Manipulators to quickly change your object's:

• Position - to choose where your object is placed within the scene.
• Scale - to make your object appear bigger or smaller.
• Rotation - to rotate your object.

These are known as transformations. You can also edit these properties in the Inspector.

## Using the Manipulators

The Manipulators are at the 3 icons at the top of the Viewport:

Select the first icon to change an object's position, the second to rotate the object and the third to change the scale.

When you've selected an object and a Manipulator, you'll see axis or arrows appear on that object in the Viewport:

Click and drag these axes, or the object itself, to transform the object.

In the example below, we selected a 3D object that looks like a diamond and clicked the first Manipulator icon - for position.

We then dragged the green axis to change the position of the object, moving it along the Y axis so it's no longer in the box:

You can also change the position or size of an object across all axes by clicking and dragging the yellow cube in the center of the object:

Or, click and drag the red, blue or green square to scale the object on 2 axes only.

If part of the manipulator is greyed out, it means you can't change that transformation for the object you've selected.

### Local or Global coordinates

When an object is a child of another object, it can either be transformed:

• In relation to its parent object's co-ordinates, which might not be the same as the Global co-ordinates - this is called Local.
• Based on the fixed X, Y and Z axis - this is called Global.

In the the image on the left we've selected Global co-ordinates. On the right we've selected Local. The axis has changed, because the position is set based on where the object is positioned within its parent:

### Pivot points

Choose Pivot or Center to switch between manipulating an object around its own pivot point, or a central pivot point.

You'd usually use this feature to transform multiple objects, either around their individual pivot points or a central point.

## Join the Spark AR Creator's community

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## Join the Spark AR Creator's community

Find inspiration, see examples, get support, and share your work with a network of creators.

Join Community