Vertex Transform Patch Matrix Multiplication
Shaders
Logic and Math
Patch Editor

I want to transform the 3D position from the face tracker to clip space by multiplying it with the Vertex Transform Patch Model-View-Projection matrix. However, I am not getting the correct result. Is it possible to multiply a matrix with a vector via the patch editor?
Regards,
Y.C
Regards,
Y.C

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- Aw 434 answersIf you want to change the Face space position to screenspace, what you need is get the face value through a script, transform to world space and converting it to screen space> It is not so direct but you can refer to the link for help :https://www.instagram.com/p/B_u8tHuFOPQ/
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