Why does own 3D Object always miss / lost many bones (rigging joints)?
Assets and Objects
3D

In Import, Own 3D Object (file .fbx,dae,or more) alway miss / lost many bones (rigging joints)...
->Issue for bones :(
by ->Issue for bones :(
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- All my joints are properly named yet I get an import error that tells me they are duplicately named, then lists all of their individual names, for which there are no duplicates.by Tanner
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