BlendMode enum describes how material is blended.
|Subtracts pixel values of the source from the destination. In case of negative values, black is displayed.|
|The non-transparent pixels of the source replace corresponding pixels of the destination.|
|Same as alpha blend mode, but for source with RGB channels of each pixel premultiplied by its alpha.|
|Adds pixel values of the source to the destination.|
|Multiplies the RGB channels of each pixel from the source with the values of the corresponding pixel from the destination.|
|Values of each pixels in the source and destination are inverted, multiplied, and then inverted again.|
|Linear interpolation between the pixels of the source and destination as specified by the alpha values of the source.|