TexturesModule Overview
TexturesModule Overview
TexturesModule Overview

TexturesModule

The TexturesModule class enables images, animation sequences, videos, colors, and other visual artifacts to be combined to form materials.

Example

//==============================================================================
// The following example demonstrates how to access a texture in the Assets and
// assign it to a material.
//
// Project setup:
// - Insert a plane
// - Create a material
// - Import an image to use as a texture (renaming it texture0)
// - Assign the material to the plane
//==============================================================================

// Load in the required modules
const Materials = require('Materials');
const Textures = require('Textures');

// Enable async/await in JS [part 1]
(async function() {
  // Locate the material and texture in the Assets
  const [material, texture] = await Promise.all([
    Materials.findFirst('defaultMaterial0'),
    Textures.findFirst('texture0')
  ]);

  // Assign the texture to the material
  material.diffuse = texture;
// Enable async/await in JS [part 2]
})();

Properties

This module exposes no properties.

Methods

MethodDescription
findFirst
findFirst(textureName: string): Promise<TextureBase | null>


Returns a promise that is resolved with the texture of a requested name or null if none was found.
See Also: Textures.findUsingPattern, Textures.getAll.
findUsingPattern
findUsingPattern(namePattern: string, config?: {limit: number}): Promise<Array<TextureBase>>


Returns a promise that is resolved with the all of the textures matching the name pattern or empty array if none was found.
Pattern format:
* matches any characters sequence.
\ can be used to include in pattern any of the control characters (including '\' itself)

Examples:
findUsingPattern("*") will retrive all of the textures.
findUsingPattern("*A") will retrieve all of the textures suffixed with 'A'.
findUsingPattern("A*") will retrieve all of the textures prefixed with 'A'.
findUsingPattern("*A*", {limit: 10}) will retrieve at most 10 of the textures containing 'A',

limit parameter describes if findUsingPattern should finish the search if it finds specified number of results (default is no limit). Non-positive values for limit are treated as unlimited.

See Also: Textures.getAll, Textures.findFirst.
getAll
getAll(): Promise<Array<TextureBase>>


Returns a promise that is resolved with all of the textures.
See Also: Textures.findUsingPattern, Textures.findFirst.

Classes

ClassDescription
CameraTextureThe CameraTexture class represents a texture type that contains image data coming in from system camera, or captured photo/video in case of using the effect with "Media Library".
CanvasTextureThe CanvasTexture class enables painting with a brush to a texture.
ColorTextureThe ColorTexture class encapsulates a texture that has a color (including alpha channel).
DeepLinkTextureThe DeepLinkTexture class represents an image texture passed in via the sharing SDK.
GalleryTextureThe GalleryTexture class encapsulates a texture that was picked from the gallery.
GalleryTextureMediaBaseGalleryTextureMediaBase is a base class for different types of media that can be selected from gallery and used in a gallery texture.
GalleryTextureMediaImageGalleryTextureMediaImage represents image media that was picked from the gallery that is being used by a given GalleryTexture.
GalleryTextureMediaVideoGalleryTextureMediaVideo represents "video" media that was picked from the gallery that is being used by a given GalleryTexture.
It exposes a set of APIs that are specifically tailored for controlling video playback.
ImageTextureThe ImageTexture class encapsulates an image that may be used to form materials for rendering in the scene.
SegmentationTextureThe SegmentationTexture class encapsulates a texture that will be used for image segmentation.
SequenceTextureThe SequenceTexture class is a collection of still images that form an animation.
SourceImageRegionTextureThe SourceImageRegionTexture class.
SubTextureThe SubTexture class exposes details of a texture in UV coordinates.
TextureBaseThe TextureBase class describes a texture.

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