   # Transform

The `Transform` class describes an object transform for a scene.

## Properties

PropertyDescription
`position`
`(get) position: PointSignal(set) position: PointSignal`

Specifies the object position along the X, Y and Z axis of the object's local coordinate system.
`rotation`
`(get) rotation: QuaternionSignal(set) rotation: QuaternionSignal`

Specifies the object rotation along the X, Y and Z axis of the object's local coordinate system.
`rotationX`
`(get) rotationX: ScalarSignal(set) rotationX: ScalarSignal`

Specifies the object rotation about the X-axis of the object's local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The X rotation is applied first to the object, therefore it is always performed in the object's local coordinate system.
`rotationY`
`(get) rotationY: ScalarSignal(set) rotationY: ScalarSignal`

Specifies the object rotation about the Y-axis of the object's rotated local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The Y rotation is applied second to the object, therefore if the `rotationX` is not zero, then `rotationY` is applied not in the object's local coordinate system but in the rotated one.
`rotationZ`
`(get) rotationZ: ScalarSignal(set) rotationZ: ScalarSignal`

Specifies the object rotation about the Z-axis of the object's rotated local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The Z rotation is applied last to the object, therefore if the `rotationX` or `rotationY` is not zero, then `rotationZ` is applied not in the object's local coordinate system but in the rotated one.
`scale`
`(get) scale: PointSignal(set) scale: PointSignal | VectorSignal`

Specifies the object scale along the X, Y and Z axis.
`scaleX`
`(get) scaleX: ScalarSignal(set) scaleX: ScalarSignal`

Specifies the object scale along the X-axis of the object's local coordinate system.
`scaleY`
`(get) scaleY: ScalarSignal(set) scaleY: ScalarSignal`

Specifies the object scale along the Y-axis of the object's local coordinate system.
`scaleZ`
`(get) scaleZ: ScalarSignal(set) scaleZ: ScalarSignal`

Specifies the object scale along the Z-axis of the object's local coordinate system.
`x`
`(get) x: ScalarSignal(set) x: ScalarSignal`

Specifies the object offset along the X-axis of the object's local coordinate system.
`y`
`(get) y: ScalarSignal(set) y: ScalarSignal`

Specifies the object offset along the Y-axis of the object's local coordinate system.
`z`
`(get) z: ScalarSignal(set) z: ScalarSignal`

Specifies the object offset along the Z-axis of the object's local coordinate system.

## Methods

MethodDescription
` lookAt `
`lookAt(targetPosition: PointSignal): TransformSignallookAt(targetPosition: PointSignal, selfUp: VectorSignal): TransformSignal`

Default `selfUp` is `ReactiveModule.vector(0, 1, 0)`.

Creates a scene object transform with rotation in direction of target.
Note: The self needs to be pointing the scene object alongside the X axis.
` toSignal `
`toSignal(): TransformSignal`

Returns a signal for a given transformation.