Transform

The Transform class describes an object transform for a scene.

Properties

PropertyDescription
position
(get) position: PointSignal
(set) position: PointSignal


Specifies the object position along the X, Y and Z axis of the object's local coordinate system.
rotation
(get) rotation: QuaternionSignal
(set) rotation: QuaternionSignal


Specifies the object rotation along the X, Y and Z axis of the object's local coordinate system.
rotationX
(get) rotationX: ScalarSignal
(set) rotationX: ScalarSignal


Specifies the object rotation about the X-axis of the object's local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The X rotation is applied first to the object, therefore it is always performed in the object's local coordinate system.
rotationY
(get) rotationY: ScalarSignal
(set) rotationY: ScalarSignal


Specifies the object rotation about the Y-axis of the object's rotated local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The Y rotation is applied second to the object, therefore if the rotationX is not zero, then rotationY is applied not in the object's local coordinate system but in the rotated one.
rotationZ
(get) rotationZ: ScalarSignal
(set) rotationZ: ScalarSignal


Specifies the object rotation about the Z-axis of the object's rotated local coordinate system, in radians.

Note: the rotations are applied to the object in Z-Y-X order. The Z rotation is applied last to the object, therefore if the rotationX or rotationY is not zero, then rotationZ is applied not in the object's local coordinate system but in the rotated one.
scale
(get) scale: PointSignal
(set) scale: PointSignal | VectorSignal


Specifies the object scale along the X, Y and Z axis.
scaleX
(get) scaleX: ScalarSignal
(set) scaleX: ScalarSignal


Specifies the object scale along the X-axis of the object's local coordinate system.
scaleY
(get) scaleY: ScalarSignal
(set) scaleY: ScalarSignal


Specifies the object scale along the Y-axis of the object's local coordinate system.
scaleZ
(get) scaleZ: ScalarSignal
(set) scaleZ: ScalarSignal


Specifies the object scale along the Z-axis of the object's local coordinate system.
x
(get) x: ScalarSignal
(set) x: ScalarSignal


Specifies the object offset along the X-axis of the object's local coordinate system.
y
(get) y: ScalarSignal
(set) y: ScalarSignal


Specifies the object offset along the Y-axis of the object's local coordinate system.
z
(get) z: ScalarSignal
(set) z: ScalarSignal


Specifies the object offset along the Z-axis of the object's local coordinate system.

Methods

MethodDescription
lookAt
lookAt(targetPosition: PointSignal): TransformSignal
lookAt(targetPosition: PointSignal, selfUp: VectorSignal): TransformSignal

Default selfUp is ReactiveModule.vector(0, 1, 0).

Creates a scene object transform with rotation in direction of target.
Note: The self needs to be pointing the scene object alongside the X axis.
toSignal
toSignal(): TransformSignal


Returns a signal for a given transformation.