The Vec2Signal
class monitors a 2D coordinate.
Property  Description 

 (get) height: ScalarSignal Represents the width of the size, or the second element of the vector. 
 (get) width: ScalarSignal Represents the width of the size, or the first element of the vector. 
 (get) x: ScalarSignal Represents the X coordinate of the point, or the first element of the vector. 
 (get) y: ScalarSignal Represents the Y coordinate of the point, or the second element of the vector. 
Method  Description 

 abs(): Vec2Signal Returns a signal with the value that is the absolute value of the given signal. See Also: ReactiveModule.abs 
 add(other: ScalarSignal): Vec2Signal Returns a signal with the value that is the sum of the values of the given signals. Note: add and sum functions are synonyms, the behavior they provide is equivalent.See Also: ReactiveModule.sum , ScalarSignal.add , PointSignal.add , Vec3Signal.add 
 atan2(other: ScalarSignal): ScalarSignal Returns a signal with the value that is the angle in radians between the xaxis and the ray from (0, 0) to (x, y) where x and y are the values of the specified signals. The range is PI to +PI. See Also: ScalarSignal.atan2 
 ceil(): Vec2Signal Returns a signal with the value that is the smallest integer that is greater than or equal to the value of the given signal. See Also: ScalarSignal.ceil 
 clamp(min: ScalarSignal, max: ScalarSignal): ScalarSignal Returns a signal with the value that is the value of the given x signal constrained to lie between the values of the given min and max signals.Note: The behavior is undefined if min is greater than max . 
 cross(other: Vec3Signal): PointSignal Returns a vector signal with the value that is the cross product of the given signals. See Also: Vec3Signal.dot , ScalarSignal.mul , Vec3Signal.mul 
 distance(other: PointSignal): ScalarSignal Returns the distance from the point to another point as a ScalarSignal . 
 div(other: ScalarSignal): ScalarSignal Returns a signal with the value that is the value of the first signal divided by the value of the second signal. See Also: ScalarSignal.div 
 dot(other: Vec3Signal): ScalarSignal Returns a scalar signal with the value that is the dot product of the given signals. See Also: Vec3Signal.cross , ScalarSignal.mul , Vec3Signal.mul 
 floor(): Vec2Signal Returns a signal with the value that is the largest integer that is less than or equal to the value of the given signal. See Also: ScalarSignal.floor 
 fromRange(min: ScalarSignal, max: ScalarSignal): ScalarSignal Maps x from [min, max] range to [0.0, 1.0] range. 
 history(framesCount: number, initialValues?: Array<Point2D>): SignalHistory<Point2D> Historical signal values are going to be initialized with signal value at call time or using initialValues if provided.

 magnitude(): ScalarSignal Returns the magnitude of the vector as a ScalarSignal . 
 magnitudeSquared(): ScalarSignal Returns the squared length (magnitude) of a given signal. Calculating the squared magnitude instead of the magnitude is much faster. Often if you are comparing magnitudes of two vectors you can just compare their squared magnitudes. 
 max(other: ScalarSignal): ScalarSignal Returns a signal with the value that is the greater of the values of the given signals. 
 min(other: ScalarSignal): ScalarSignal Returns a signal with the value that is the lesser of the values of the given signals. 
 mix(signal: ScalarSignal, factor: ScalarSignal): ScalarSignal Returns a signal with the value that is the linear interpolation between this and another signal by a given factor. 
 mod(other: ScalarSignal): ScalarSignal Returns a signal with the value that is the floatingpoint remainder of the division of the value of the first signal by the value of the second signal. See Also: ScalarSignal.mod 
 mul(other: ScalarSignal): Vec2Signal Returns a signal with the value that is the product of the values of the given signals. See Also: ScalarSignal.mul , Vec3Signal.mul 
 neg(): Vec2Signal Returns a signal with the negated value of the given signal. See Also: ScalarSignal.neg , Vec3Signal.neg 
 normalize(): Vec3Signal Returns the normalized (unit) vector in the direction of the original vector as a Vec3Signal . 
 pinLastValue(): Vec2Signal Returns a new Vec2Signal containing a constant value which is the last value of the specified signal before pinLastValue is called. 
 pow(exponent: ScalarSignal): ScalarSignal Returns a signal with the value that is the base signal raised to the power of the exponent signal. The result is undefined if the base is negative, or if the base is zero and the exponent is not positive. See Also: ScalarSignal.pow 
 reflect(normal: Vec3Signal): Vec3Signal Calculates the reflection direction for an incident vector and a normal as a Vec3Signal . 
 round(): Vec2Signal Returns a signal with the value that is the rounded value of the given signal. Note: When the fractional part is 0.5, it rounds the number away from zero, which is at odds with JavaScript standard behavior of rounding it always up in such cases. Therefore, this function is NOT exactly the reactive counterpart of the standard JavaScript Math.round utility.See Also: ScalarSignal.round 
 sign(): Vec2Signal Returns a signal with the value that is the sign of the given signal. Possible sign values: NaN, 0.0, 0.0, 1.0, 1.0. Note: this function is the reactive counterpart of the standard JavaScript Math.sign utility.See Also: ScalarSignal.sign 
 smoothStep(edge0: ScalarSignal, edge1: ScalarSignal): ScalarSignal Returns 0.0 if x is less than edge0, and 1.0 if x is greater than edge1. If x is between edge0 and edge1, smooth Hermite interpolation is performed. 
 sqrt(): Vec2Signal Returns a signal with the value that is the square root of the value of the given signal. See Also: ScalarSignal.sqrt 
 sub(other: ScalarSignal): Vec2Signal Returns a signal with the value that is the difference of the values of the given signals. See Also: ScalarSignal.sub , Vec3Signal.sub , PointSignal.sub 
 sum(other: ScalarSignal): Vec2Signal Returns a signal with the value that is the sum of the values of the given signals. Note: add and sum functions are synonyms, the behavior they provide is equivalent.See Also: ReactiveModule.sum , ScalarSignal.add , PointSignal.add , Vec3Signal.add 
 toRange(min: ScalarSignal, max: ScalarSignal): ScalarSignal Maps x from [0.0, 1.0] range to [min, max] range. 