Scripting API


Represents a source used to get and set the value of a BoolSignal.

Typically, changing the value that a signal contains requires a total reassignment:

TouchGestures.onTap().subscribe((gesture) => {
  someSignal = Reactive.val(true);

In the example above, someSignal is bound to a completely new signal which itself contains the desired value.

The BoolSignalSource API provides the ability to change the value of the original signal without reassignment, with behavior similar to that of non-reactive programming models.

The Scripting Writeable Signal Source capability must be enabled within the project's Properties to use this API.


// Creates a new BoolSignalSource object and change's the signal value
// on a screen tap event.
// Required project capabilities:
// - TouchGestures (auto added on module import)
// - Scripting Writeable Signal Source

// Load in the required modules
const Reactive = require('Reactive');
const TouchGestures = require('TouchGestures');
const Diagnostics = require('Diagnostics');

(async function () {  // Enables async/await in JS [part 1]

  // Create a bool signal source
  var boolSource = Reactive.boolSignalSource("BoolSource");

  // Get the bool signal from the source
  const boolSignal = boolSource.signal;

  // Set an initial value for the bool signal

  // Add the signal to the Watch view"Bool value: ", boolSignal);

  // Update the bool value when a tap event is fired
  TouchGestures.onTap().subscribe(() => {

})(); // Enables async/await in JS [part 2]


(get) signal: BoolSignal
(set) (Not Available)

The signal being monitored by the BoolSignalSource object.

Accessing the signal's value before one has been assigned via set() will return an empty string.


dispose(): void

Disposes of the native resources associated with the BoolSignalSource object.

The BoolSignalSource object will still exist as a JavaScript object but will not receive updates through future calls to set(). Do not call dispose() until you're certain that the signal is no longer required.

When calling ReactiveModule.boolSignalSource, avoid reusing the sourceId of an object that you've called dispose() on.
set(value: BoolSignal | boolean): void

Sets the value of the signal monitored by the BoolSignalSource object to value.

The updated signal value will be propagated throughout all signals related to the BoolSignalSource.

If set() is called before signal, signal will return the value assigned by set() when called, rather than the default empty string.

* value - the value to assign to the signal, as a boolean or BoolSignal.