The ReactiveModule
class exposes methods for reactive programming.
//============================================================================== // The following example demonstrates how to perform mathematical operations on // signals and constant values. //============================================================================== // Load in the required modules const Diagnostics = require('Diagnostics'); const FaceTracking = require('FaceTracking'); const Reactive = require('Reactive'); // Store a reference to the mouth openness (scalar)signal of a detected face const mouthOpenness = FaceTracking.face(0).mouth.openness; // Add 1 to the signal using the scalarSignal add method const mouthOpennessPlusOne = mouthOpenness.add(1); // Multiply the signal by 2 using the reactive mul method const doubleMouthOpenness = Reactive.mul(mouthOpenness,2); // Store a constant mouth openness value when this code is executed const lastMouthOpenness = mouthOpenness.pinLastValue(); // Watch the signal values in the Console Diagnostics.watch('Mouth Openness =>', mouthOpenness); Diagnostics.watch('Mouth Openness + 1 =>', mouthOpennessPlusOne); Diagnostics.watch('Mouth Openness * 2 =>', doubleMouthOpenness); // Log the constant value in the Console Diagnostics.log(lastMouthOpenness);
This module exposes no properties.
Method | Description |
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abs | abs(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the absolute value of the given signal. See Also: ScalarSignal.abs |
acos | acos(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the inverse cosine of the value of the given signal (interpreted as radians). |
add | add(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the sum of the values of the given signals. Note: add and sum functions are synonyms, the behavior they provide is equivalent.See Also: ReactiveModule.sum , ScalarSignal.add , PointSignal.add , VectorSignal.add |
and | and(lhs: BoolSignal, rhs: BoolSignal): BoolSignal Returns a signal with the value that is the logical conjunction of the values of the given signals. It is true every time both input signals are true and false at all other times.See Also: BoolSignal.and |
andList | andList(x: Array<BoolSignal>): BoolSignal Returns a signal with the value that is the logical and of the values in an array |
antiderivative | antiderivative(signal: ScalarSignal, config: {initialValue: number, max: number, min: number, overflowBehaviour: ReactiveModule.AntiderivativeOverflowBehaviour}): ScalarSignal Returns a signal that estimates the anti derivative of the given signal with respect to time (measured in milliseconds). Note: Since the antiderivative is inherently unbound the min/max parameters must be provided to prevent overflow. when overflowBehaviour is CLAMP the output is clamped at the min/max. When overflowBehaviour is WRAP the output is wrapped. This is useful when the output represents something that is cyclic like an angle in this case min might be 0, max might be 2*PI. |
asin | asin(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the inverse sine of the value of the given signal (interpreted as radians). |
atan | atan(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the inverse tangent of the value of the given signal (interpreted as radians). |
atan2 | atan2(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the angle in radians between the x-axis and the ray from (0, 0) to (x, y) where x and y are the values of the specified signals. The range is -PI to +PI. See Also: ScalarSignal.atan2 |
ceil | ceil(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the smallest integer that is greater than or equal to the value of the given signal. See Also: ScalarSignal.ceil |
clamp | clamp(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal Returns a signal with the value that is the value of the given x signal constrained to lie between the values of the given min and max signals.Note: The behavior is undefined if min is greater than max . |
concat | concat(lhs: StringSignal, rhs: StringSignal): StringSignal Returns a StringSignal containing the concatenation of the values specified by the input signals.See Also: StringSignal.concat |
cos | cos(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the cosine of the value of the given signal (interpreted as radians). |
cross | cross(v1: VectorSignal, v2: VectorSignal): VectorSignal Returns a vector signal with the value that is the cross product of the given signals. See Also: VectorSignal.dot , ScalarSignal.mul , VectorSignal.mul |
derivative | derivative(signal: ScalarSignal): ScalarSignal Returns a signal that estimates the derivative of the given signal with respect to time (measured in milliseconds). Note: the value of the derivative at the initial point of time is always set to zero. Note: the returned signal might be noisy for certain types of input signals, especially those received from the face tracking. It is recommended to pass the input signal to expSmooth first with a damping constant in the range between 100 and 500. |
distance | distance(v1: PointSignal, v2: PointSignal): ScalarSignal Returns the distance from the point to another point as a ScalarSignal . |
div | div(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the value of the first signal divided by the value of the second signal. See Also: ScalarSignal.div |
dot | dot(v1: VectorSignal, v2: VectorSignal): ScalarSignal Returns a scalar signal with the value that is the dot product of the given signals. See Also: VectorSignal.cross , ScalarSignal.mul , VectorSignal.mul |
eq | eq(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is equal to the value of the right-hand-side one, and the value of false all other time.Note: the scalar values are tested for exact equality. For some applications it might be reasonable to perform a non-strict comparison allowing the values to be within a small distance one from another. See Also: ScalarSignal.eq , StringSignal.eq , BoolSignal.eq |
exp | exp(x: ScalarSignal): ScalarSignal Returns a signal with the value that is e (the Euler's constant 2.718...) to the power of the value of the given signal. |
expSmooth | expSmooth(signal: ScalarSignal, dampFactor: number): ScalarSignal Smoothes a variable signal using exponential averaging over time. The argument specifies the dampening time constant in milliseconds. Note: See also ScalarSignal.expSmooth , PointSignal.expSmooth , VectorSignal.expSmooth , TransformSignal.expSmooth .Note: The smoothed transformation for a signal that specifies a rigid body transformation is guaranteed to be a rigid body transformation. The rotation component is smoothed in spherical coordinates using Slerp (spherical linear interpolation). |
floor | floor(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the largest integer that is less than or equal to the value of the given signal. See Also: ScalarSignal.floor |
fromRange | fromRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal Maps x from [min, max] range to [0.0, 1.0] range. |
ge | ge(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is greater than or equal to the value of the right-hand-side one, and the value of false all other time.See Also: ScalarSignal.ge |
gt | gt(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is strictly greater than the value of the right-hand-side one, and the value of false all other time.See Also: ScalarSignal.gt |
HSVA | HSVA(h: ScalarSignal, s: ScalarSignal, v: ScalarSignal, a: ScalarSignal): HsvaSignal Combines four signals and returns the result as an HsvaSignal . Each value should be in the range between 0.0 and 1.0.Note: Hue value is also specified in the range between 0.0 and 1.0. |
le | le(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is less than or equal to the value of the right-hand-side one, and the value of false all other time.See Also: ScalarSignal.le |
log | log(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the natural logarithm of the value of the given signal. |
lookAt | lookAt(eyeTransform: TransformSignal, targetPosition: PointSignal, eyeUp?: VectorSignal): TransformSignal Creates a scene object transform with rotation in direction of target. Default eyeUp is ReactiveModule.vector(0, 1, 0) .Note: The eyeTransform needs to be pointing the scene object alongside the X axis. |
lt | lt(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is strictly less than the value of the right-hand-side one, and the value of false all other time.See Also: ScalarSignal.lt |
magnitude | magnitude(v: VectorSignal): ScalarSignal Returns the magnitude of the vector as a ScalarSignal . |
magnitudeSquared | magnitudeSquared(signal: ScalarSignal): ScalarSignal Returns the squared length (magnitude) of a given signal. Calculating the squared magnitude instead of the magnitude is much faster. Often if you are comparing magnitudes of two vectors you can just compare their squared magnitudes. |
max | max(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the greater of the values of the given signals. |
min | min(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the lesser of the values of the given signals. |
mix | mix(x: ScalarSignal, y: ScalarSignal, alpha: ScalarSignal): ScalarSignal Returns a signal with the value that is the interpolation of the values of the given signals. |
mod | mod(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the floating-point remainder of the division of the value of the first signal by the value of the second signal. See Also: ScalarSignal.mod |
monitorMany | monitorMany(signals: {[name: string]: ScalarSignal}, config?: {fireOnInitialValue?: false | true}): EventSource<{newValues: {[key: string]: number}, oldValues: {[key: string]: number}}> Returns an EventSource that emits an event every time when any value of the input signals change. The event contains a JSON object with the old and new values in the format:{ "oldValues": oldValues, "newValues": newValues } where oldValues and newValues are the JSON objects where keys are the names of the signals and values are old or new values of that signals correspondingly.Note: By default, there is no event fired for the initial value of the signal. If config.fireOnInitialValue is set to true then an event for initial signal value is also emitted. oldValues is unset for this initial event.See Also: ReactiveModule.monitor |
mul | mul(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the product of the values of the given signals. See Also: ScalarSignal.mul , VectorSignal.mul |
mulList | mulList(x: Array<number>): ScalarSignal Returns a signal with the value that is the product of the values in an array |
ne | ne(lhs: ScalarSignal, rhs: ScalarSignal): BoolSignal Returns a Boolean signal that takes the value of true every time when the value of the left-hand-side signal is not equal to the value of the right-hand-side one, and the value of false all other time.Note: the scalar values are tested for exact equality. For some applications it might be reasonable to perform a non-strict comparison allowing the values to be within a small distance one from another. See Also: ScalarSignal.ne , StringSignal.ne , BoolSignal.ne |
neg | neg(x: ScalarSignal): ScalarSignal Returns a signal with the negated value of the given signal. See Also: ScalarSignal.neg , VectorSignal.neg |
normalize | normalize(v: VectorSignal): VectorSignal Returns the normalized (unit) vector in the direction of the original vector as a VectorSignal . |
not | not(signal: BoolSignal): BoolSignal Returns a signal with the logically negated value of the given signal. See Also: BoolSignal.not |
once | once(): EventSource<void> Returns an EventSource that emits exactly one empty event as soon as possible. |
or | or(lhs: BoolSignal, rhs: BoolSignal): BoolSignal Returns a signal with the value that is the logical disjunction of the values of the given signals. It is true every time at least one of the input signals is true and false at all other times.See Also: BoolSignal.or |
orList | orList(x: Array<BoolSignal>): BoolSignal Returns a signal with the value that is the logical or of the values in an array |
pack2 | pack2(x: ScalarSignal, y: ScalarSignal): Point2DSignal Packs two Scalar or Point signals into a bigger Point signal. |
pack3 | pack3(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): PointSignal Packs three Scalar or Point signals into a bigger Point signal. |
pack4 | pack4(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal, w: ScalarSignal): Point4DSignal Packs four ScalarSignals into a Point4DSignal . |
point | point(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): PointSignal Combines three signals and returns the result as a PointSignal . |
point2d | point2d(x: ScalarSignal, y: ScalarSignal): Point2DSignal Combines two signals and returns the result as a Point2DSignal . |
pow | pow(base: ScalarSignal, exponent: ScalarSignal): ScalarSignal Returns a signal with the value that is the base signal raised to the power of the exponent signal. The result is undefined if the base is negative, or if the base is zero and the exponent is not positive. See Also: ScalarSignal.pow |
quaternion | quaternion(w: ScalarSignal, x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): QuaternionSignal Construct a new quaternion signal with w, x, y, z components. |
quaternionFromAngleAxis | quaternionFromAngleAxis(angle: ScalarSignal, axis: VectorSignal): QuaternionSignal Construct a new quaternion from an angle and normalized axis. |
quaternionFromEuler | quaternionFromEuler(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): QuaternionSignal Construct a new quaternion signal from euler angles, representing pitch, yaw, roll respectively. |
quaternionFromTo | quaternionFromTo(from: VectorSignal, to: VectorSignal): QuaternionSignal Construct a new quaternion signal that represents required rotation to rotate vector from to vector to . |
quaternionIdentity | quaternionIdentity(): QuaternionSignal Construct a new quaternion signal that represents an identity quaternion. |
quaternionLookAt | quaternionLookAt(targetPosition: PointSignal, selfUp?: VectorSignal): QuaternionSignal Creates a new quaternion signal representing rotation in the direction of target. Default selfUp is ReactiveModule.vector(0, 1, 0). |
reflect | reflect(incident: VectorSignal, normal: VectorSignal): VectorSignal Calculates the reflection direction for an incident vector and a normal as a VectorSignal . |
RGBA | RGBA(r: ScalarSignal, g: ScalarSignal, b: ScalarSignal, a: ScalarSignal): RgbaSignal Combines four signals and returns the result as an RgbaSignal . Each value should be in the range between 0.0 and 1.0.Note: RGB components are interpreted in sRGB space. |
rotation | rotation(w: number, x: number, y: number, z: number): Rotation Creates 'Rotation' from quaternion components |
round | round(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the rounded value of the given signal. Note: When the fractional part is 0.5, it rounds the number away from zero, which is at odds with JavaScript standard behavior of rounding it always up in such cases. Therefore, this function is NOT exactly the reactive counterpart of the standard JavaScript Math.round utility.See Also: ScalarSignal.round |
scale | scale(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): PointSignal Combines three signals and returns the result as a PointSignal . |
schmittTrigger | schmittTrigger(signal: ScalarSignal, config: {high: number, initialValue?: false | true, low: number}): BoolSignal Returns a Boolean signal that is true when the input is strictly greater than the upper threshold, and false when it is strictly less than the lower threshold.For input values between and including the thresholds, the Shmitt trigger returns the same value as at the previous update, or initialValue if this is the first update. Note: The initialValue is assumed to be false if it isn't specified. |
sign | sign(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the sign of the given signal. Possible sign values: NaN, -0.0, 0.0, -1.0, 1.0. Note: this function is the reactive counterpart of the standard JavaScript Math.sign utility.See Also: ScalarSignal.sign |
signalHistory | signalHistory(source: EventSource<>, count: number): EventSourceHistory<> Returns an object used to access signal values from past frames. The amount of frames tracked is customizable via framesCount parameter. Historical signal values are going to be initialized with signal value at call time or using initialValues if provided. |
sin | sin(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the sine of the value of the given signal (interpreted as radians). |
smoothStep | smoothStep(x: ScalarSignal, edge0: ScalarSignal, edge1: ScalarSignal): ScalarSignal Returns 0.0 if x is less than edge0, and 1.0 if x is greater than edge1. If x is between edge0 and edge1, smooth Hermite interpolation is performed. |
sqrt | sqrt(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the square root of the value of the given signal. See Also: ScalarSignal.sqrt |
step | step(x: ScalarSignal, edge: ScalarSignal): ScalarSignal Returns 0.0 if x is less than edge, and 1.0 is returned otherwise. |
sub | sub(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the difference of the values of the given signals. See Also: ScalarSignal.sub , VectorSignal.sub , PointSignal.sub |
sum | sum(x: ScalarSignal, y: ScalarSignal): ScalarSignal Returns a signal with the value that is the sum of the values of the given signals. Note: add and sum functions are synonyms, the behavior they provide is equivalent.See Also: ReactiveModule.sum , ScalarSignal.add , PointSignal.add , VectorSignal.add |
sumList | sumList(x: Array<number>): ScalarSignal Returns a signal with the value that is the sum of the values in an array |
switch | switch(condition: StringSignal, map: {[key: string]: string}, defaultValue: string): StringSignal Returns a signal which at any point of time takes the value of one of the elements in the provided map, or the provided default value, depending on the momentary value of the given condition Signal. |
tan | tan(x: ScalarSignal): ScalarSignal Returns a signal with the value that is the tangent of the value of the given signal (interpreted as radians). |
toRange | toRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal Maps x from [0.0, 1.0] range to [min, max] range. |
val | val(constant: number): ScalarSignal Returns a signal that has a constant value which is specified by the argument. Note: Primitive types are implicitly converted to constant signals when passed as function or property-setter arguments, therefore using val in such scenarios is not required. |
vector | vector(x: ScalarSignal, y: ScalarSignal, z: ScalarSignal): VectorSignal Combines three signals and returns the result as a VectorSignal . |
xor | xor(lhs: BoolSignal, rhs: BoolSignal): BoolSignal Returns a signal with the value that is the logical exclusive disjunction of the values of the given signals. It is true every time exactly one of the input signals is true and false at all other times.Note: It is equivalent to ReactiveModule.ne .See Also: BoolSignal.xor |
xorList | xorList(x: Array<BoolSignal>): BoolSignal Returns a signal with the value that is the logical xor of the values in an array |
Class | Description |
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BoolSignal | The BoolSignal class monitors a boolean value. |
BoundingBoxSignal | The BoundingBoxSignal class monitors bounding box values. |
ColorSignal | The ColorSignal class monitors a color. |
EventSource | The EventSource class provides methods for monitoring signals. |
EventSourceHistory | The EventSourceHistory encapsulates methods for accessing values of EventSource from previous frames. |
HsvaSignal | The HsvaSignal class monitors a HSVA color value. |
ISignal | The ISignal interface. The base class for ScalarSignal , PointSignal , VectorSignal , BoolSignal , and StringSignal |
Point2D | The Point2D class contains a 2D coordinate. |
Point2DSignal | The Point2DSignal class monitors a 2D coordinate. |
Point3D | The Point3D class contains a 3D coordinate. |
Point4DSignal | The Point4DSignal class monitors a 4D coordinate. |
PointSignal | The PointSignal class monitors a 3D coordinate. |
PrimitiveOrShaderSignal | The PrimitiveOrShader represents a primitive or shader signal. |
QuaternionSignal | The QuaternionSignal class monitors rotation in a quaternion representation. |
RgbaSignal | The RgbaSignal class monitors a RGBA color value. |
Rotation | The Rotation class encapsulates an object's rotation in a quaternion representation. |
ScalarSignal | The ScalarSignal class monitors a numerical value. |
ShaderSignal | The ShaderSignal represents a shader signal. Scalar and Vector signals can automatically be converted to a ShaderSignal. |
SignalHistory | The SignalHistory<T> encapsulates methods for accessing values from previous frames. |
StringSignal | The StringSignal class monitors a string value. |
Subscription | The Subscription class implements object value monitoring. |
TransformSignal | The TransformSignal class monitors a scene transform. |
VectorSignal | The VectorSignal class monitors a vector. |
Enum | Description |
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AntiderivativeOverflowBehaviour | The AntiderivativeOverflowBehaviour enum describes the recovery technique used when anantiderivative overflows. |