PatchesModule Overview
PatchesModule Overview
PatchesInputs

PatchesInputs

The PatchesInputs class encapsulates methods for setting inputs to the Patch Editor.

Properties

This module exposes no properties.

Methods

MethodDescription
setBoolean
setBoolean(name: string, signal: BoolSignal | boolean): Promise<void>


Sends a BoolSignal to the Patch Editor under specified name.
setColor
setColor(name: string, signal: RgbaSignal): Promise<void>


Sends a RgbaSignal to the Patch Editor under specified name.
setPoint
setPoint(name: string, signal: PointSignal): Promise<void>


Sends a PointSignal to the Patch Editor under specified name.
setPoint2D
setPoint2D(name: string, signal: Point2DSignal): Promise<void>


Sends a Point2DSignal to the Patch Editor under specified name.
setPulse
setPulse(name: string, pulse: EventSource<any>): Promise<void>


Sends a EventSource<any> to the Patch Editor under specified name.
Note: The Reactive.once() method can be used to return an EventSource<void> that emits an empty event as soon as possible.
setScalar
setScalar(name: string, signal: ScalarSignal | number): Promise<void>


Sends a ScalarSignal to the Patch Editor under specified name.
setString
setString(name: string, signal: StringSignal | string): Promise<void>


Sends a StringSignal to the Patch Editor under specified name.
setVector
setVector(name: string, signal: VectorSignal): Promise<void>


Sends a VectorSignal to the Patch Editor under specified name.