Exposes details and key points of a three-dimensionally tracked face.
Property | Description |
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| (get) cameraTransform: Mat4Signal The face transform relative to the camera coordinate system, as a Mat4Signal .Calling cameraTransform.applyToPoint(point) , where point is a point in the face's local coordinate system, will return a point in the camera's local coordinate system. |
| (get) chin: Chin The Chin of the tracked face. |
| (get) forehead: Forehead The Forehead of the tracked face. |
| (get) id: StringSignal The unique ID assigned to a tracked face, as a StringSignal .A unique ID is generated for every new face detected and tracked in the scene. If a face loses tracking it will be assigned a new unique ID when it is tracked again - the effect will not recognise individual faces. |
| (get) isTracked: BoolSignal Indicates whether the face is being tracked in the current frame, with a BoolSignal .If false , the value of the Face object's properties represent their value during the frame they were most recently tracked in. |
| (get) leftCheek: Cheek The left Cheek of the tracked face. |
| (get) leftEye: Eye The left Eye of the tracked face. |
| (get) leftEyebrow: Eyebrow The left Eyebrow of the tracked face. |
| (get) mouth: Mouth The Mouth of the tracked face. |
| (get) nose: Nose The Nose of the tracked face. |
| (get) rightCheek: Cheek The right Cheek of the tracked face. |
| (get) rightEye: Eye The right Eye of the tracked face. |
| (get) rightEyebrow: Eyebrow The right Eyebrow of the tracked face. |
Method | Description |
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| point(u: ScalarSignal | number, v: ScalarSignal | number): PointSignal Returns a PointSignal with the point in the face's local coordinate system that corresponds to the specified UV point from the facial mesh texture map.Use the Face.cameraTransform() method to convert the point to the camera coordinate system.
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