Use the texture asset patch to apply a texture to the material.
Create a texture asset patch by dragging the texture from the Assets panel to the Patch Editor.
Name | Description |
---|---|
RGBA | Output a four-channel texture containing the RGB color and alpha components of the texture asset. |
RGB | Output a three-channel texture containing only the RGB color components of the texture asset. |
A | Output a one-channel texture containing only the alpha component of the texture asset. |
In the example below, we applied a texture asset to a consumer patch.
We did this by connecting the RGBA output on the texture asset to the Diffuse Texture input on the material’s consumer patch.