Math Patches Overview

Math patches can be used to perform math operations on inputted patches.

Available Math Patches

NameDescription

Delay

Delays a value by some time.

Exponential Smoothing

Returns a smoothed signal based on a damping factor measured in milliseconds.

Advanced

NameDescription

Arccosine

Calculates the arccosine of an argument.

Arcsine

Calculates the arcsine of an argument.

Arctangent

Calculates the angle of a triangle given its X and Y dimensions.

Cosine

Calculates the cosine of an argument.

Exponential

Calculates the natural exponentiation of an argument.

Logarithm

Calculates the natural logarithm of an argument.

Power

Calculates the value of the first parameter raised to the power of the second.

Sine

Calculates the sine of an argument.

Square Root

Calculates the square root of a value.

Tangent

Calculates the tangent of an argument.

Basic

NameDescription

Add

Adds two value together.

Ceiling

Rounds up a value.

Divide

Divides one value by another value.

Floor

Rounds down a value.

Maximum

Returns the greater of two values.

Minimum

Returns the lesser of two values.

Modulo

Calculates remainder when two values are divided.

Multiply

Multiplies two values.

Round

Rounds a number to the nearest integer.

Subtract

Subtracts one value from another value.

More

NameDescription

Absolute

Calculates the absolute value of an argument.

Clamp

Constrains a value between a minimum and maximum limit.

From Range

Maps a value from a specified range to the [0,1] range.

Mix

Perfom linear interpolation between two values modulated by an alpha value.

Negate

Change a value from positive to negative or from negative to positive.

Sign

Extracts the sign of a value. The output is -1 for negative, 0 for zero and +1 for positive.

Smooth Step

Performs Hermite interpolation between two values.

Step

Generates a step function by comparing two values.

To Range

Maps a value from the [0,1] range to a specified range.

The patches in the tables above will apply the operation separately on each component of the input.

So, if the input is Vector2 with the values (3.1,4.7), and we used the Round patch, the outputs will be (3, 5).

This also applies if there are two inputs. If you have an input of (5,7) and (1,6) and we use the Add patch, the outputs will be (6,13).

The input types must be compatible, for example you can't have an input of Vector2 and input of Vector3 connected to the same Add patch. If you want to use a number and another input, for example Vector2, Spark AR Studio will automatically expand the number to the corresponding input. So, if you have an input of (5,7) and the number 2 in an Add patch, the output would be (7,9).

Vector

NameDescription

Cross Product

Calculates the cross product of two vectors.

Distance

Calculates the distance between two points.

Dot Product

Calculates the dot product of two vectors.

Length

Calculates the length (or magnitude) of a value.

Normalize

Calculates the unit value in the same direction as the original value.

Reflect

Calculates the unit value in the same direction as the original value.

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