The Patch Editor
Face Landmark Patches
Eyelid Patch

Eyelid Patch

Use the Eyelid patch to position an object on a precise location on the user’s eyelid, such as the inside or outside corner of an eye. This patch also allows you to track the degree the eye is open.

In the example below, objects are positioned on the outside corners of the user’s eyes.

To position the object, we connected the Left Outside Corner Position and Right Outside Corner Position outputs on the Eyelid patch to the 3D Position inputs on the corresponding left and right object consumer patches.

Input

NameDescription
Face

Track the user’s face from the face tracker.

Outputs

NameDescription
Left Center Position

Position an object on the center of the user’s left eye.

Left Inside Corner Position

Position an object on the inside corner of the user’s left eye.

Left Outside Corner Position

Position an object on the outside corner of the user’s left eye.

Left Lower Eyelid Center Position

Position an object on the center of the user’s left lower eyelid.

Left Upper Eyelid Center Position

Position an object on the center of the user’s left upper eyelid.

Left Openness

Track the openness of the left eye, with 0 representing completely closed and 1 representing completely open.

Right Center Position

Position an object on the center of the user’s right eye.

Right Inside Corner Position

Position an object on the inside corner of the user’s right eye.

Right Outside Corner Position

Position an object on the outside corner of the user’s right eye.

Right Lower Eyelid Center Position

Position an object on the centre of the user’s right lower eyelid.

Right Upper Eyelid Center Position

Position an object on the center of the user’s right upper eyelid.

Right Openness

Track the openness of the left eye, with 0 representing completely closed and 1 representing completely open.