Use Face Landmark patches to capture the precise position of parts of the face, such as eyes and nose. This allows you to position objects like piercings to move in sync with facial and head movements.
Apart from objects positioned using the Eyeball patch, objects positioned with Face Landmark patches don’t rotate in sync with the user’s facial and head movements, but still move along the X, Y, and Z axes as normal.
To position objects using Face Landmark patches, the object must be a child of a face tracker in the Scene panel.
Patch | Description |
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Cheek | Position an object on a precise location on the user’s cheeks, such as the center of a cheek or a cheekbone. |
Chin | Position an object on the tip of the user’s chin. |
Eyeball | Position an object on a location on the user’s eyes (such as the center of an eyeball). This patch is used for iris tracking. |
Eyebrow | Position an object on a precise location on the user’s eyebrows, such as the middle of an eyebrow. |
Eyelid | Position an object on a precise location on the user’s eyelid (such as the inside or outside corner of an eye) and track the degree the eye is open. |
Forehead | Position an object on the center or top of the user’s forehead. |
Nose | Position an object on a precise location on the user’s nose, such as a nostril or the tip of the nose. |