Use the Pitch Shifter patch to make the pitch of an audio source in Spark AR Studio deeper or higher, for example to create cartoon style voice effects like a monster or chipmunk.
Connect the audio source you want to alter. For example, an audio clip, microphone or other audio source.
Pitch shift in musical semitones. A value of -12 halves the pitch, while 12 doubles the pitch. A value of 0 will not change the pitch of the audio source. You can also output microtonal values (fractions of semitones) with decimals.
Removes the sound effect from the audio source.
Connect to a speaker, an audio effect or another patch that has an audio input.
In this example we've used the Pitch Shifter patch to change the pitch of sound detected by the Microphone, creating a high-pitched sound effect.
In the Patch Editor, a patch representing the Microphone scene object is connected to the Audio port in the Pitch Shifter patch. The output of the Pitch Shifter is then connected to the input of a patch representing the Audio property of a speaker:
Editing the values
To create the high-pitched sound effect, we changed: