Spark AR Studio includes a wide range of audio patches. Use them to add effects like distortion and pitch changing to audio sources and to control how audio plays in your effects.
You'll need to render sound in your scene using a speaker, first. Audio patches should be connected to a patch representing the Audio property of the speaker.
Estimate the bandwidth and full-band signal power (loudness) in a range between 0 (silence) and 1 (max). Stereo signals will be mixed together and treated as mono.
Use the Audio Player patch to combine the audio clip in your project with either the Single or Multi-Clip Controller patch to play audio in your scene.
Plays an audio clip multiple times in response to triggers, without stopping the clip when a new clip plays.
Play, stop or loop a single audio clip based on a specific trigger.
Add a decaying echo effect to an audio source.
Connect the audio source you want to alter. For example, an audio clip, microphone or other audio source.
Remove background noise from an audio source.
Distort the sound of an audio source. For example, to create a gritty or fuzzy sound effect.
Let people play tracks from the Instagram Music Library in an AR effect.
Estimate the signal power (loudness) of an audio input in a range between 0 (silence) and 1 (max).
Create an oscillating sound effect with varying pitches.
A three-band parametric equalizer and filter. Use this patch to shape audio by boosting or cutting areas of frequency.
Change the pitch of an audio source.
Add a sense of space or depth to an audio source.