Use the Animation patch to drive an animation triggered by an Interaction patch or logic that plays once.
To drive animations that play on a loop, use the Loop Animation patch.
Name | Description |
---|---|
Play | Depending on how you want the animation to be triggered, connect an Interaction patch or logic to this input. |
Reverse | If you want the animation to play in reverse when triggered, connect an Interaction patch or logic to this input. |
Reset | If you want the effect to reset when the animation finishes, connect an Interaction patch or logic to this input with either the Play or Reverse inputs. |
Stop | If you want the animation to stop after playing, connect a patch to this input. |
Duration | Enter the number of the animation speed in seconds, with 1 second representing the default speed. To slow down the animation, enter a number above 1, with 10,000 seconds representing the slowest speed. To speed up the animation, enter a number below 1, with 0.001 seconds representing the fastest speed. |
Name | Description |
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Progress | Connect to an Animation Player patch, Frame Transition patch, or Transition patch. |
Completed | Depending on how you connect this output, you can make something happen when the animation is complete like playing an audio file or showing a message. |
In the example below, we see an animation when the screen is tapped.
To trigger the animation with a screen tap, we connected the Tap output on the Screen Tap patch to the Play input on the Animation patch.