Use Animation patches to add animations to effects, including adding procedural animation to 3D objects with bones and joints.
To play animations baked into 3D objects, use the Animation Playback Controller.
Drive more than one animation in a procedural animation.
Control the frames in an animation sequence.
Outputs values to animate an object’s property. Set how the animation behaves in the patch.
Drive animations that play on a loop.
Convert the values in a patch to a normalised value between 0 to 1.
Transition something from one state to another depending on the data type selected.