Use Animation patches to add animations to effects, including adding procedural animation to 3D objects with bones and joints.
To play animations baked into 3D objects, use the Animation Playback Controller.
Patch | Description |
---|---|
Animation | Drive an animation triggered by an Interaction patch or logic that plays once. |
Animation Player | Drive more than one animation in a procedural animation. |
Frame Transition | Control the frames in an animation sequence. |
Keyframe Animation | Outputs values to animate an object’s property. Set how the animation behaves in the patch. |
Loop Animation | Drive animations that play on a loop. |
Progress | Convert the values in a patch to a normalised value between 0 to 1. |
Transition | Transition something from one state to another depending on the data type selected. |