WorldTransform
The WorldTransform
class describes an object tranform for a sceneObject in world space.
Properties
Property  Description 


Specifies the object position along the X, Y and Z axis of the world coordinate system. 

Represents rotation about the Xaxis of the world coordinate system, in radians. The signal value is in the range [PI, PI]. Note: The order of operations (rotations in particular) is the same as in 

Represents rotation about the Yaxis of the world coordinate system, in radians. The signal value is in the range [PI, PI]. Note: The order of operations (rotations in particular) is the same as in 

Represents rotation about the Zaxis of the world coordinate system, in radians. The signal value is in the range [PI, PI]. Note: The order of operations (rotations in particular) is the same as in 

Represents scale in the world coordinate system. 

Represents scale along the Xaxis of the world coordinate system. 

Represents scale along the Yaxis of the world coordinate system. 

Represents scale along the Zaxis of the world coordinate system. 

Represents the offset along the Xaxis of the world coordinate system. 

Represents the offset along the Yaxis of the world coordinate system. 

Represents the offset along the Zaxis of the world coordinate system. 
Methods
Method  Description 


Returns a signal with the value that is equal to the value of the provided transformation/point/vector with the transformation of the current 

Returns a signal with the value that is equal to the inverted transformation value of the given signal at any point of time. 

Creates a scene object transform with rotation in direction of target. Note: The self needs to be pointing the scene object alongside the X axis. 

Returns a signal for a given transformation. 