Transform
The Transform
class describes an object transform for a scene.
Properties
Property  Description 


Specifies the object position along the X, Y and Z axis of the object's local coordinate system. 

Specifies the object rotation along the X, Y and Z axis of the object's local coordinate system. 

Specifies the object rotation about the Xaxis of the object's local coordinate system, in radians. Note: the rotations are applied to the object in ZYX order. The X rotation is applied first to the object, therefore it is always performed in the object's local coordinate system. 

Specifies the object rotation about the Yaxis of the object's rotated local coordinate system, in radians. Note: the rotations are applied to the object in ZYX order. The Y rotation is applied second to the object, therefore if the 

Specifies the object rotation about the Zaxis of the object's rotated local coordinate system, in radians. Note: the rotations are applied to the object in ZYX order. The Z rotation is applied last to the object, therefore if the 

Specifies the object scale along the X, Y and Z axis. 

Specifies the object scale along the Xaxis of the object's local coordinate system. 

Specifies the object scale along the Yaxis of the object's local coordinate system. 

Specifies the object scale along the Zaxis of the object's local coordinate system. 

Specifies the object offset along the Xaxis of the object's local coordinate system. 

Specifies the object offset along the Yaxis of the object's local coordinate system. 

Specifies the object offset along the Zaxis of the object's local coordinate system. 
Methods
Method  Description 


Creates a scene object transform with rotation in direction of target. Note: The self needs to be pointing the scene object alongside the X axis. 

Returns a signal for a given transformation. 