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In Spark AR Studio, you can use interaction patches to create effects that respond to all kinds of interaction. In this tutorial we'll look at how to make an effect respond to face gestures like a happy face:
If you don't have your own 3D object, you can use an object from Spark AR Library. In this tutorial we're using the heart shaped 3D object from AR Library.
You can also use this technique with other interaction patches. For example with the Screen Tap patch to make an effect respond to taps on the device screen.
In these examples we're going to affect the Visible property of a 3D object, to control whether or not it's visible in the scene. Any property with an arrow to the left of it in the Inspector can be controlled using patches:
To do this:
This will open the Patch Editor, and create a yellow patch:
To detect the presence and movement of a face in your effect, you'll need to add a face tracker to your scene:
If you want the objects to move with the movement of the head, make them children of the face tracker in the Scene panel. Otherwise, they can be placed in a fixed position in the scene and will not move with the head.
Next create a patch to represent the face tracker, by dragging it into the Patch Editor. Any patches that detect specific facial movements or gestures will need to be connected to this face tracker patch.
To create an interaction patch, right-click in the Patch Editor. You'll see a menu listing all kinds of patches. Under Interaction, you'll find patches that detect facial movement and gestures - for example Blink, Left Eye Closed and Kissing Face:
Select a Smile patch from the menu. You'll now see the following patches in the Patch Editor:
Like many interaction patches, the Smile patch outputs a boolean signal. Boolean signals are either on or off. When the person using the effect smiles, the signal will be switched on and the object will be visible.
To show different objects in response to different gestures, create:
The graph below will make a different heart appear in response to different face gestures:
You can use the Counter patch to count through a series of options each time the same interaction is detected.
Combining the Counter patch with the Equals Exactly patch will tell Spark AR Studio to show a certain option depending on the number of interactions counted.
Right-click in the Patch Editor, and select:
You'll also need to create patches representing the Visible property of the objects in your scene.
Connect the patches, so your graph looks like this:
You'll need to make a couple of edits to the values in the patches.
Make sure the Maximum Count in the Counter patch matches the number of options you want to count through. In this example, it should be set to 3.
Edit the value in the Equals Exactly patches. Each should show a number between 1 and 3, depending on which order you want them to show in the scene.