As a result of the coronavirus (COVID-19) outbreak, we have a reduced capacity to review effects and delays in publishing are expected. Learn more.
The microphone captures sound detected by the device’s microphone when your effect is being used, and plays it back in the scene.
You can use the microphone to analyze and modify the voice of the person using your effect.
The microphone is included in every scene by default. It’s listed as Microphone in the Scene panel.
By default the microphone records and plays back any sound detected when the effect is being used.
To turn this off, check the box next to Disable Mic in the Inspector.
Use audio effect patches to distort and modify the sound detected by the microphone in the Patch Editor.
You can analyze the sound detected by the microphone using the energy meter patch.
Check this box to stop microphone sound being recorded when capturing a video with the effect.
Use these options to test how the microphone sounds in your effect.
Add an audio file from your computer to represent the sound detected by the microphone.
The audio input will be detected from the microphone in the main audio input device and outputted live. By default, it’s the laptop microphone. If headphones are connected it could be the headphone microphone. Spark AR Studio always uses the device set in your system settings.
Always use headphones with this option, to avoid undesirable feedback loops. You should also use separate speakers for the input and output of this audio. For example, you could set the headphones as the audio output and laptop microphone as the audio input. Set this in system settings on your computer.
This feature might take a few seconds to start on some laptops and platforms. If you’re using your own camera for the Simulator video preview, it can slow this down even more.