Templates are pre-designed AR effects that you can quickly and easily customize to make your own.
To find them, open Spark AR Studio. There are lots of templates to choose from:
To open a template, either:
Some templates can be customized by simply adjusting the options in Spark AR Studio. To customize other templates you’ll need to add your own:
Check the supported file formats before your import any textures and objects.
When you open a template, the object or asset we recommend changing will be highlighted in blue. You can edit other parts of the project too if you want.
Depending on the template you’re editing, you’ll either:
The example below is the Background template. You can replace the texture using the options in the Assets panel:
Import your own objects like 3D models, then drag and drop them from the Assets panel into the Scene panel. In the example below, we're replacing the object in the Head Decoration template:
When objects are selected in the Scene panel, make changes to them using the options in the Inspector. In the example below, we're changing the hue in the Color Filter template:
In some templates we’ve used blocks to combine assets, objects and patches. Learn more about blocks.
Use this template to place objects on the face, like glasses. Just add the objects to your project and drag them into the Scene panel.
Place an object in the world to create a world effect visible through the back camera on a mobile device with a gyroscope.
Use the options in the Inspector to edit the make-up effect on the face in the scene.
This template has background segmentation already set up. Replace the texture applied to the background material to customize the effect.
Use this template to place objects on the head, like hats or crowns. Just add the objects to your project and drag them into the Scene panel.
Adjust options in this template to create color filters. All you need to do is select the object named ColorFilter in the Scene panel, and edit the values in the Inspector.
Use this template to place objects on the neck, like jewelry or a bow tie. Just add the objects to your project and drag them into the Scene panel.
This is a face effect that uses a physically-based material to create a mask with metallic details, surface texture and realistic lighting. Replace the texture in the Assets panel to make it your own.