Animation Patches

Use Animation patches to add animations to effects, including adding procedural animation to 3D objects with bones and joints.

To play animations baked into 3D objects, use the Animation Playback Controller.

Available Animation Patches



Drive an animation triggered by an Interaction patch or logic that plays once.

Animation Player

Drive more than one animation in a procedural animation.

Frame Transition

Control the frames in an animation sequence.

Loop Animation

Drive animations that play on a loop.


Convert the values in a patch to a normalised value between 0 to 1.


Transition something from one state to another depending on the data type selected.