Textures and Materials
The Camera Texture

The Camera Texture

When someone is using an AR effect in the camera, a live video is being captured.

You can play this video back live as a texture in the scene. Everything the camera detects will be extracted, with the aspect ratio of the device.

The camera texture can be combined with segmentation to separate someone from their background. You can also manipulate the pixels in the texture to modify the image - for example by changing the color of the pixels.

Creating the camera texture

Select the Camera in the Scene panel.

In the Inspector, click + next to Texture Extraction.

In the Assets panel, you'll see a texture called cameraTexture0:

You can now apply this texture to a material.

In the example below, we've extracted the camera texture and applied it to a material, which we've applied to a plane.

A live video of what the camera can see - the face of the user - is playing as a texture on the plane.

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