The blended material includes a blending mode, to mix textures and colors together.
Sets the blend mode of the material.
Back - Discard pieces of the mesh that are facing away from the viewer. Most effects use this mode to improve performance.
Front - Discard pieces of the mesh that are facing the viewer.
Set the transparency of the material on an individual map level.
Displays both sides of a face normal.
Check which object this material is applied to.