Use the Simulator in Meta Spark Studio to quickly see how your effect would look on different devices and from different user’s perspectives, as you’re building your effect.
You can find the Simulator in the top right of the Meta Spark Studio interface.
In the Simulator, you’ll see different menu options so you can test what your effect looks like from different users' perspectives. The number of options available varies depending on the experience you selected.
To reveal the options, click the dropdown menu at the top left of the Simulator.
Sharing experience
If you’re creating an effect for a sharing experience, you can select one of the following 2 options:
Video calling experiences
If you’re creating an effect for a video calling experience, it’s useful to preview what your effect will look like to different participants during a call. This is especially important because when you make a video call, participant's see your video feed in reverse, which means objects and text may appear backwards unless amended.
If you’ve select a video calling experience, you’ll see the following two additional menu options:
Learn more about creating effects for video calling.
The Simulator is set to preview an effect on an iPhone 13 Pro by default. To change this:
Adding a custom device
To add a device that's not included in this list:
Here's where you can add custom devices:
To add a device:
To change the real-time video in the Simulator:
Only one video will be bundled with a new installation of Meta Spark Studio. The others will be downloaded as you select them:
Click and drag the sides of the Simulator to make it bigger or smaller. To undock the Simulator and move it to a new position, either:
You can also rotate the Simulator. To do this:
Select Reset Rotation to return to the default orientation.
Click and drag your mouse in the Simulator to simulate the movement of the camera.
To test an effect that responds to someone's touch — for example, taps and swipes on the device screen:
Clicking in the Simulator will now simulate a user's touch on a device screen, like this:
To simulate two fingers rotating or pinching the screen:
If you’ve added the gallery texture to a project, you’ll see an Add Media button in the Simulator. Click this to add an image or video from your computer, to preview how an effect with the gallery texture looks.
When effects are enabled for existing media, you’ll be able preview with the existing media on someone’s device through the Simulator.