Find out about the process of making an effect in Meta Spark Studio, and the features you can use to create stunning augmented reality experiences.
We update Meta Spark Studio regularly to add new features and make improvements. Take a look at our changelog to see what's new.
You can create materials, textures and some 3D and 2D objects in Meta Spark Studio. You'll also need to import your own. You can:
Make sure assets are in the right formats.
Use Meta Spark Studio to create effects that respond to someone's face and body. For example:
Create effects that transform someone's world. For example:
Import your own 3D objects, including ones with bones and joints, and animations.
Meta Spark Studio also has several built-in 3D objects:
You can also import blend shapes and use Meta Spark Studio to transform them.
Create and position 2D surfaces, and apply textures to them.
Add depth to objects in your scene with 5 different types of lighting.
Add audio clips, or create distortion effects using the microphones in mobile devices.
Use particle systems to generate, display and move particles in great numbers.
Use multiple texture inputs to apply a realistic look to the surface of your objects.
You can also:
You can even combine graphs built using the Patch Editor with scripts, using the script to patch bridging feature.
Use the LiveStreaming module to get information if somebody uses your effect when they go live on Facebook.
Use the Spark AR Player app to preview and test your effect.
AR Studio has lots of options for making sure your effect works well and looks good on a range of devices. Find out more about compression.
Before people can use your effect, it'll be reviewed to make sure it meets our Spark AR policies.
You can check how it's performing, and make changes if you need to.