Object and Asset Management

Adding Objects and Assets

A screenshot from Meta Spark Studio. It shows a user adding assets to the Assets panel.

To create an effect in Meta Spark Studio, you'll work with a combination of objects and assets.

There are a huge range of objects available in Meta Spark Studio. You'll use them to add all kinds of elements to your effect — like 2D and 3D objects, sounds and lights.

Assets can either be made in Meta Spark Studio or imported from your computer.

How objects and assets work together

You'll connect assets to objects, to show them in your effect.

For example, a rectangle is an object included in Meta Spark Studio. It creates a flat 2D surface, so you might use it to render a colored material to your scene. The material would be an asset, which you'd apply to the rectangle.

Adding objects

You'll add objects into the Scene panel. When an object is listed here, it means it's part of your effect.

To add an object:

  1. Click + at the bottom of the Scene panel.
  2. Pick an object from the list.

To quickly add objects directly into your scene, you can drag and drop files from your desktop into the Viewport in the middle section of the Meta Spark Studio interface.

The object will be listed in the Scene panel. When you select the object, it will be highlighted in the Viewport:

Interface with diamond object highlighted in Scene panel and Viewport

You'll also see its properties in the Inspector. Edit these to make changes to your object, for example to change its position or add a material.

Interface with diamond object Inspector highlighted

If you've added a 3D object

3D objects will be listed in the Assets Panel, too. The version of the 3D object in the Scene Panel is known as an instance. You can add multiple instances of the same object, by copy and pasting the object into the Scene Panel, or dragging the object from the Assets Panel and into the Scene Panel again and again.

Adding tags to objects

Tags are reference words which you can assign to one or more objects in the Scene Panel. You can tag all scene objects, such as 2D and 3D objects, sounds and lights. Assign a different tag to each object or the same tag to multiple objects.

Creating tags

To create a tag for an object:

  1. In the Scene panel, select the object.
  2. In the Inspector, to the left of Tags click the arrow and enter a tag name in the field.
  3. Click enter to save the tag.

Tags field in the object Inspector

Using tags

You can use tags in the Scene Render Pass patch to filter the objects you want to render to the screen by the object’s tag. For example, use one patch to render one collection of objects and another to render a different set of objects. Learn more.

Adding assets to your project

You can import all kinds of assets into Meta Spark Studio - for example, textures you've made in external programs and audio files. It's best to check the supported file formats first.

Add assets to your project through the Assets Panel. You can import one or more at a time.

To import or create an asset:

  1. Go to the Assets panel.
  2. Click +.
  3. Select an option from the menu.

You can also drag and drop assets from your desktop, into the Assets Panel.

Once imported, your assets will be listed in the Assets Panel. When you select an asset, you'll be able to make changes to it in the Inspector panel.

Adding assets to your scene

How you'll add an asset to your scene depends on the type of asset it is. For example:

  • Textures, including animated textures, will be applied to material. You'll then apply the material to an objects in the scene using the Material option in the Inspector.
  • Audio files should be connected to an asset called an audio playback controller, which can then be connected to an object called a speaker.
  • 3D objects can be dragged from the assets panel to the Viewport or Scene Panel.
  • If a 3D object includes an animation, you'd add the animation using the Animation property of the 3D object.