To create an effect in Spark AR Studio, you'll work with a combination of objects and assets.
There are a huge range of objects available in Spark AR Studio. You'll use them to add all kinds of elements to your effect - like 2D and 3D objects, sounds and lights.
Assets can either be made in Spark AR Studio or imported from your computer.
You'll connect assets to objects, to show them in your effect.
For example, a rectangle is an object included in Spark AR Studio. It creates a flat 2D surface, so you might use it to render a colored material to your scene. The material would be an asset, which you'd apply to the rectangle.
You'll add objects into the Scene Panel. When an object is listed here, it means it's part of your effect.
To add an object:
To quickly add objects directly into your scene, you can drag and drop files from your desktop into the Viewport in the center of the Spark AR Studio interface.
The object will be listed in the Scene Panel. When you select the object, it will be highlighted in the Viewport:
You'll also see its properties in the Inspector. Edit these to make changes to your object, for example to change its position or add a material:
If you've added a 3D object
3D objects will be listed in the Assets Panel, too. The version of the 3D object in the Scene Panel is known as an instance. You can add multiple instances of the same object, by copy and pasting the object into the Scene Panel, or dragging the object from the Assets Panel and into the Scene Panel again and again.
You can import all kinds of assets into Spark AR Studio - for example, textures you've made in external programs and audio files. It's best to check the the supported file formats first.
Add assets to your project through the Assets Panel. You can import one or more at a time.
To import or create an asset:
You can also drag and drop assets from your desktop, into the Assets Panel.
Once imported, your assets will be listed in the Assets Panel. When you select an asset, you'll be able to make changes to it in the Inspector panel.
How you'll add an asset to your scene depends on the type of asset it is. For example: