Creating and Prepping Assets
The Blender Environment Textures

The Blender Environment Textures

Use the default Blender 2.8+ environment textures available in Spark AR library to reproduce the image-based lighting that you can achieve in Blender.

Combine these HDRI textures with Spark AR’s Physically-Based Material to create real-world lighting for your entire scene or scene objects.

The Blender environment textures

In Blender 2.8+, you can choose from eight HDRI textures that light up the scene in a way that accurately reflects the following environments: City, Courtyard, Forest, Interior, Night, Studio, Sunrise, Sunset.

The Blender textures in Spark AR Studio

The eight environment textures that Blender users are familiar with are also available in Spark AR Studio.

To find them in Spark AR Studio:

  1. Click Add Asset in the Assets panel.
  2. Select Environment Texture.
  3. From AR Library, under Collections, select Blender Environment Textures.

You’ll then see the same eight environment textures:

Applying the textures

Once the Blender environment texture is added to your Spark AR project you can apply it to the whole scene, by adding an environment light, or to an asset or object.

In the example below, we applied the Studio environment texture to the armchair by following these steps:

  1. In the Assets panel, selecting the physically-based material applied to the armchair.
  2. In the Inspector, checking the box next to Environment.
  3. Clicking the dropdown next to Texture and selecting the Studio environment texture.

If you are used to working with Blender you can also download and read the article on Spark AR Toolkit - an add-on that helps you optimize the 3D assets you build in Blender to export to Spark AR Studio.

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