There are lots of options for adding audio to your Meta Spark Studio effects.
All Meta Spark Studio effects include a microphone. This captures the voice of the user and plays it back into the effect.
An object called a speaker can be added to render ambient and one-shot audio clips in the scene. To connect an audio clip to the speaker, you can:
There are a range of audio effect patches available. Use them to modify, distort and analyze audio clips and the microphone input.
The microphone is included in all projects by default. It's listed in the Scene panel as Microphone. It detects the voice of the person using your effect and plays it back into the scene. You can use audio effect patches to alter sound detected by the microphone, changing the sound of the user’s voice.
The speaker is a scene object that renders audio in an effect. You can add multiple speakers to render different audio clips.
Use the audio playback controller to play sound continuously on a loop in your AR effect, or connect one-shot audio playback to boolean signals in the Patch Editor.
Use these patches when you want to add logic to your audio effects, or transform the sound of the audio using audio effect patches. Learn more in this guide.
Meta Spark Studio includes a wide range of audio effect patches. Use them to modify audio clips or the sound picked up by the microphone.
The AudioModule class enables sound effects.
It's best to test effects on a device throughout the creation process using the Meta Spark Player app.
When testing, check: